Showing posts with label possible FRPG source material. Show all posts
Showing posts with label possible FRPG source material. Show all posts

Thursday, October 19, 2017

Comic Review: Legion of Super-Heroes #270 (Dec. 1980)

As a lad, I didn't read DC comics. I grew up with Adam West as Batman and Christopher Reeves as Superman, what more did I need to know about the two DC main characters? 

I have been revisiting DC and vintage Justice League and actually prefer the Justice Society. So, I picked up this issue of Legion of Super-Heroes which should be named Legion of Whining Brats. We have a bunch of super powered teenagers and twenty-somethings who are paired into couples. What, am I reading an Archie comic? I shouldn't complain, the cover price of the comic was fifty cents

The Legionnaries seem generic, Lightning Lad, Light Las, Shadaow Lass (are they sisters?), Colossal Boy and Timberwolf (who does that sound like). I did like their enemies, the Fatal Five who always work in pairs minus their boss Tharok who is half man, half cyborg. I also like Mano who wears a fish bowl style helmet which adds an element of mystery. Why does he were that thing, who is he?

While this comic had a lot of potential, overall, it's just a disorganized mess like a soap opera with an infinite string of plot but on plot resolution. While the 1980s Legion of Super-Heroes isn't for me, other readers may fall in love with it. 

2.5 of 5 Stars

Saturday, October 7, 2017

"By the Seven!"

I have just finished reading Lin Carter's Thongor and the Wizard of Lumeria in which Thongor continually swears "By the Nineteen!" But,   other than Father Grom, none of the gods of Lumeria are ever mentioned. So, I was thinking I would research the nineteen gods of Lumeria. I know they are all documented out here on the entree-net and in the various Lumeria frpg books.

However, before I got very far with the research, I got another idea. I'll just barrow a well known group of seven fair tale characters and make them members of my pantheon. Everyone knows this group. I'll just change the names and circumstances too fit their new status as immortals and world builders. Below I have listed The Seven by their fair tale names and their new godly labels.

Bashful -- The Youth: God of adolescence, young brides and Spring.
Doc       -- The Healer: God of nature, birth, healing, health and harvest.
Dopey   --  The Dullard: God of children, addicts and the simple minded.
Grumpy -- The Elder: God of Time, change, disappointment, anger and old age.
Happy    -- Happiness: God of pleasure, celebration and Summer.
Sleepy    -- The Sleeper:  God of Winter, night, dreams, laziness and death.
Sneezy   -- The Plague: God of illness, Fall, etc.

Without their fantasy names, the origin of the Seven may remain a mystery for a while. Unless, of course, you read it on the Polyhedral Dice Bag.



Sunday, April 19, 2015

Sturgeon vs. Bradbury

I would be hard pressed to define classic Sci-fi Lit. any better than simply referencing Theodore (Ted) Sturgeon who was a Pulp Era Sci-fi writer and early television and film writer. Besides his pulp contributions, Sturgeon is probably best known as a writer for the Original Star Trek series. Sturgeon in Orbit is a collection of five stores published originally from 1951 to 1955 in Fantastic Adventure, Planet Stories, Fantastic, Startling and Other Worlds magazines.

These five tales which transcend most Pulp Sci-Fi,  are more than adventure stories. Sturgeon explores the nature of humanity and the essential function of human relations through this collection. The first example, Extrapolation (Fantastic, 1953), begins as a tale of loneliness. Wolf Reger was a man so intelligent that he is almost prophetic. He "had so many talents that they were past enumerating."  Reger could master science, math and engineering. He could predict actions and reactions, or extrapolate, for every invention he created.  Reger's weakness was his relationship with humanity.  In fact, their ignorance and lack of foresight  would occasionally drive Reger into a rage. For this reason he could not work or live near his fellow humans. He lived alone until discovering a women who had attempted suicide who he nursed back to health and married. Reger's reformed attitude of humanity, based on his new romantic love, leads him to save humanity from an alien invasion. Isn't that the basis for most pulp era Sci-fi tales?

In the introduction to Sturgeon's novel Godbody, Robert Heinlein wrote that  Sturgeon's message was that he loved us all. The same can be said of Sturgeon in Orbit as each of the stories is about humanity and science. I believe that few would argue that Ray Bradbury loved us too. Anyone who would write a novel in defense of artistic expression and preservation of knowledge and creativity like Fahrenheit 451 obviously cares.

I have just finished reading The Martian Chronicles which also is an expression of Bradbury's concern for humanity. As well as, his concern for unbridled bureaucracy and technology and the failure of the use of basic common sense. This concern is no less relevant sixty-five years after The Martian Chronicles began to be published.

When I begin to read the work's of Sturgeon or Bradbury, I am not seeking an investigation into the nature of human civilization but this is how these men approached their art. I  would choose Fahrenheit 451 over The Martian Chronicles if reading for pleasure. I will add, about The Martian Chronicles, it is a bizarre book when the passages I enjoy most are an homage to The Fall of the House of Usher and a piece about the opening of the first Hot Dog Stand on Mars.


Monday, March 16, 2015

Catching up with Gardner Fox.

As usual, I have shelves full of old Sci-Fi and Fantasy novels and, in the interest of Spring Cleaning, I have been thinning the herd. I have most recently read these two books by Gardner Fox.

Kyrik: Warlock Warrior; This one is pretty racy, sexy for a tale that was first published in the 1950s. It is "in the tradition of Conan" but I've never read anything this sexy from R.E.H. Perhaps De Camp edited all the sex out? Oh, it appears Kyrik was published in 1975, thus the sexually liberated nature of the content.

The Hunter Out of Time is Pulp Sci-Fi at it's, often disjointed and illogical best. This twisted time travel tale reminded me of the writing style of Lionel Fanthorpe. Which certainly is not meant as an insult to Gardner Fox, whose literary achievements speak for themselves. 
                                

Both books were great fun and true testaments to sunny days and the simple pleasure and relaxation of reading.






Wednesday, January 28, 2015

Bizarre Books by Ashe & Lake

This is not some lost list of role playing tomes. Rather, it is a compilation of of awkward titles of published books. Most of the titles listed are publications from Great Britain, the edition which I have just read, the first U.S. publication, is from 2006. Bizarre, comical, intriguing or just plan wrong, Ashe and Lake have included book titles that will capture the interest of anyone brave enough to investigate their compendium.

How does this fit into a blog which is usually about Weird Fantasy Role Playing Games? Let me start with The Planet of the Knob Heads by Stanton Coblentz which appears to have been printed in the old pulp Science Fiction in 1939. The internet has a hand full of references to what was potentially Mr. Coblentz's masterpiece, but there is no archival existence of this piece that I could find. I did, however, find six results for Coblentz on the Internet Archive. Three of these documents are publications of Amazing Stories, there we are sure to find some fodder for any Weird Science RpG we're working on.

Some of the book titles listed could easily be fictional titles from Weird Science lit;
  • The Skeleton Edition of the Book of Comprehension No. 1, The Preparation X.13: The Rose Color Reference for Technical, Kindergarten and Nature Teachers
  • To Lake Tanganyika in a Bath Chair by  Annie Boyle Hore
  • In Dwarf Land and Cannibal Country by Albert Bushnell Lloyd
  • Was Oderic of Pordenone Ever in Tibet? by Berthold Laufer
  • The Trapping and Destruction of Executive Armoured Cars by John A. Minnery 
There is 215 pages of this stuff. As the following examples from the first two letters of the alphabet will illustrate, possibly the most useful info for an rpg is the list of authors' names.
  • Istvan Apathy
  • Gaspar Griswold Bacon
  • Ludwig Von Baldass
  • Jean Baptiste Banal
  • Otto Banga
  • Rudyard Kipling Bent
  • Juana Bignozzi
  • Rene Palapart de Bigot
  • Bishop Boguphalus II
  • Nancy Hess Omaha Boy
  • Melt Brink
I'll consider that the names of the city council members for my latest Encounter Critical  burg, Nuevo Brussels. I also consider this further proof that wacky ideas and inspiration can come from anywhere. Inspiration doesn't have to be limited to High Lit. or the latest episode of Teen Titans Go!

Lastly, enjoy this phasic tune which I'm sure Hank and Jim listened to during the composition and play testing of Encounter Critical.

Sunday, January 18, 2015

Lin Carter's Year's Best Fantasy Stories Vol. 1

I am a sucker for these old Lin Carter anthologies. They contain the best of, at least, three generations of Fantasy Fiction. The first two volumes both contain tales by Robert E. Howard and Clark Ashton Smith. Both volumes have new or rare material from Fritz Leiber, L. Sprague de Camp, Jack Vance and Carter. The tales which I often enjoy most are from the young writers of the time. Vol. 1 of The Year's Best Fantasy Stories features newcomers Pat McIntosh and Charles R Saunders. There is also a piece of lost history of Middle Earth as told by Marrion Zimmer Bradley, The Sword of Dyrnwyn by Lloyd Alexander and a posthumous work by Hans Bok. Every sentence is classic, enduring fantasy enjoyment and most of these folks are listed as inspirational reading in Appendix N of the Advanced Dungeons & Dragons: Dungeon Master's Guide.

2014 was a quest of personal accomplishment for me which I have completed with success. I am now free of the literal and proverbial text books, free to read any smut, pulp or trash that I may like. And free to wonder the wastelands of fantasy role playing enthusiasts, a journey I hope to renew and share the travels of the polyhedral dice bag. 

Tuesday, May 13, 2014

Upon Reading Chapman's Homer

Or, rather, some things I have learned from George R. R. Martin's A Storm of Swords.

1. How to name nonplayer charters or, names for the average Joes of medieval fantasy:

Alyn of Winterfell, Josh Quick-Bow, Little Matt, Anvil Ryn, Ser Ormomd, Ser Dudley, Pate of Mory, Pate of Lancewood, Old Pate, Pate of Shermer's Grove, Blind Wyl the Whittler, Goodwife Maerie, Maerie the Whore, Becca the Backer, Ser Raymond Darry, Lord Darry, Young Lord Darry, the Bastard of Bracken, Fletcher Will, Harsley, Goodwife Nolla....

This list is from page 465. Those who have read he book may recall it as a list of folks murdered by Sador Clegane, "The Dog."

2. How many plot seeds can one location contain?

"The Nightfort had figured in some of Old Nan's scariest stories. It was here that Night's King had reigned, before his name was wiped from the memory of man. This was where the Rat King had served the Andal king his prince-and-bacon pie, where brave young Danny Flint had been raped and murdered. This was the castle where King Sherrit had called down his curse on the Andals of old, where the 'prentice boys had faced the thing that came in the night, where Blind Symeon Star-Eyes had seen  the hellhounds fighting.  Mad Axe had once walked these yards and climbed these towers, butchering his brothers in the dark." (p. 756)

3. No surprise, G. R. R. Martin fashions a very authentic medieval folk song.

"My featherbed is deep and soft,
and there I'll lay you down.
I'll dress you in yellow silk,
and on your head a crown.
For you shall be my lady love, 
and I shall be your lord.
I'll always keep you warm and safe,
and guard you with my sword."

"And she smiled and how she laughed,
the maiden of the tree.
She spun away and said to him,
no featherbed for me.
I'll wear a gown of golden leaves,
and bind my hear with grass.
But you can be my forest love,
and I your forest lass." (p. 309)

I read this book over a year ago and it has been lying around while I've intended to post these comments. Now  off to Paperback Swap with you.


Tuesday, August 20, 2013

Further Deconstruction of Star Wars

There were a few points which I failed to mention in my last post. First, and just briefly, I find it hard to believe that Lucas had written all six Star Wars movies before making the original. I imagine he had an outline which included material not covered in the first three films. I am sure this outline expanded during the production process of each film. This is neither, here nor there. My opinion of Mr. Lucas' creative process doesn't really get us to my point very quickly. Ultimately, my opinion is mute because Mr. L is the creative genius millionaire and I'm just a lower middle class drone with a laptop.

I'll let this vague image of Grumpy Cat represent my question for today. What happened to the 999 other generations of Jedi Knights? I know they are covered in the various comics, video games and novels. It just seems that Lucas wrote this line and then farmed it out for creative licensing. Again, if I'm gonna bitch about it, I should be so creative.

I'm not sure I have all this deconstruction out of my system. I know I need to seek some sanctuary in my copy of the Dark Horse Omnibus of the original Star Wars comics. I should have some actual game content or news of the Adventure Capitalists for you all soon.

Sunday, August 18, 2013

From Tatooine, the Skywalker family! Come on down!

I recently crawled out of my corporate cave long enough to discover Harmy's Star Wars Despecialized Edition. Then, one day this past week, before reporting to work, I managed to watch the first hour of Star Wars. I was, as you may imagine, riveted to the screen. That first hour of Star Wars is some of the best cinematography ever. I mean, evah!

The viewing of this old film greased the ol' thought process and I couldn't help but wonder how Luke Skywalker had an uncle? Since papa Skywalker, Anakin / Darth Vader, was an only child, where did uncle Owen Lars come from? I was thinking this was another
giant plot flaw in the Lucasverse until I looked at the
Wikipedia entry for the Skywalker family and was reminded that Grandma Skywalker, once released from slavery,  had married Cliegg Lars.

Now I know where uncle Owen Lars came from, plot flaw resolved. However, having read said Wiki article, I am reminded that Anakin/ Darth Vader was the product of a miraculous birth. Gibberish, pure gibberish I tell you!

While reading about Harmy's Star Wars project I was reminded that in one of the prequels, Yoda remarks that the prophecy associated with Anakin may have been misinterpreted.  What is Lucas saying here? And, why haven't Christian groups protested this stab at their sacred text? Perhaps there was some uproar but I missed the memo. Most likely, they just don't analyze the inner working of the Lucasverse to this extent.

This discussion could go on all day. I know it is a discussion that has been flogged to death across the entree-net. (Yeah, I call it the entree-net, if you haven't noticed.) None the less, welcome back, welcome back all of you to The Polyhedral Lucasverse!

Tuesday, December 4, 2012

Krull-bots, an new kind of stormtrooper.

As I've mentioned elsewhere, I reviewed the 1983 Science/Fantasy film Krull this past Sunday. I remember that movie from my youth, I am sure I watched it with my brothers on the good ol' VHS player. At the time, we probably thought that Krull would make a great plot for our D&D games. A plot which we never pursued as I recall.

Thirty years later, I found the movie nearly unwatchable. (I think I was typing something at the time.) There were a few elements which I can see putting into an rpg, be it D&D, Mutant Future or Encounter Critical. Today I'll create some Encounter Critical stats for what I call the Krull-bots.


Krull-bots or KR'83

Robodroid Warriors - Armor: 49% - Damage: by Laser Rifle 1 - 8 - Hit Points: 1 - 12

The KR'83 model 'droid warriors are the standard econo-line pawns of Evil Overlords throughout the Medieval Rim and the known, and unknown galactic systems. Gold can't buy these robot protectors but a days labor of the smallest copper mine can purchase a legion or mindless, electric servo protection  (500 units per legion.) This model is affective against unarmed peasants but is of little use against more experienced warriors or adventurers as one well placed hit renders the KR'83 into a heap of whining servos and frayed electronic circuits. No upgrades are available for this model at this time.

Monday, November 26, 2012

Dungeons & Dirigibles

 I know this has been done, but leave it to my DIY nature to reinvent the wheel, I think that's much the nature of the OSR, is reinventing the RPG wheel. While reading Frankenstein I began imagining what D&D, I mean original D&D, would be if Appendix N where composed of Shelley's Frankenstein, Stoker's Dracula, the Jules Verne catalogue and 1001 Arabian Nights.

First, the list of classes would be slightly different. There would be the traditional Fighters but they might be renamed Soldiers and magic users would be heavily focused on alchemy . All clerics would be Christian, Masonic, Muslim or Egyptian. (Gotta throw in the Masonic and Egyptology hooks.) Since Frankenstein is based on a scientist that recreates life, there would have to be a class called Professor, Surgeon or Scientist. (I like Surgeon.) There would have to be a rouge, scoundrel or beggar class and a specialist class that all classes could adopt, we'll call it Adventurer. The Adventurer subclass would allow characters to focus on weapon specialization, fine tuning their profession and/or exploration.

The weapons list would be different too, focusing mainly on cutlasses, rapiers, flint lock firearms, torches and pitchforks.

 Since Frankenstein was the source of these ideas I'll focus a bit more on the Surgeon class. In Shelley's tale, Frankenstein's creation was the central problem or obstacle of the plot. Within the scope of an RPG, the nature or personality of the creation, or Flesh Golems, could be variable.  V. Frankenstein struggled with the moral nature and responsibility of his creation and this wouldn't be the case with all, if any, player characters. The player character surgeons could, possibly, create any number of socially functioning Flesh Golems.

Now I'm thinking that this idea, which I'll call Dangers & Dirigibles, is most likely to become a set of rules for Encounter Critical. Which brings me to the obvious point that I'm way past any reasonable deadline for producing Phasic issue 5.  To be continued...

Monday, August 20, 2012

More Game Geek Eye Candy

I've been spending a bit of spare time down at the comic book shop. They don't know my rep. as an old school game geek but I think they are beginning to get the picture. (Maybe I'm just one of the quieter geeks?) I found a copy of Atari Force #1 on the 2 for $1 table and this photo is the ad from the back cover.

I don't recall the Power Lords toys. I was a high school student in the Atari Force days and more interested in reading the comics and playing some Basketball or Gamma World than acquiring the toys which co-responded with the comics.

Now that I'm an old school game geek, these Power Lords look like they'd fit right into an Encounter Critical game! I'll keep ya posted.

Monday, August 13, 2012

Look a' this!

I'm still lurking about and am, of course, grossly behind schedule on any projects I should be completing. The Adventure Capitalist have been roaming the halls of the Temple of Elemental Evil for about a month now and had a near TPK a couple of weeks ago. (We play each Tuesday evening, usually.) Funny, no mater how long we play frpgs, we seem to make the same silly mistakes over and over.

My main point here is, I just wanted to post this lovely illustration as a bit of gonzo gaming inspiration. I found this via Tumblr/Goddess of Smut. It's apparently by Chris Achilleos.


Monday, July 30, 2012

Further Adventures with Lionel Fanthorpe

What is it about this Post-Pulp fiction that I am so fond of? I believe it is light, quick and enjoyable nature of these little novels that hold my interest. I've just started reading Orbit One by Lionel Fanthorpe and it is, at least, as light as Time Echo.

In the first thirty pages of Orbit One there is little to distinguish the book as a Science Fiction story. So far, the plot revolves around four central characters, one of which has just committed suicide, as far as we know. This could be any pulp mystery or espionage novel set around a corrupt director who stages a suicide to escape his corporate crimes.

The act that appears to be suicide, Director Fletcher Starbuck, who was an excellent pilot, wrecked his personal star ship. Other main characters are the chief investigator, a long time co-worker and friend of Starbuck, and Starbuck's second in command who will be come the new director once the mysterious events are resolved.

So, the setting; a colonial experiment on a distant planet. Other elements that hint at sci-fi are; hover craft and personal rocket-ships. These three elements alone base Orbit One in Science Fiction or I'd be reading  any ol' espionage novel. I'm not sure what I expect out of the first thirty pages of a book?

Monday, July 9, 2012

Time Echo by Lionel Fanthorpe

The "splash" or "tag line" for Time Echo reads, "Out of the gray mist vague shapes were forming." Here's some gray mist for ya, I've devised my own category for these old paperbacks, which are not old enough to fit in the Pulp Fiction category, I call them Post-Pulp. The whole lot of them, the second generation Fantasy and  Sci-Fi writers, Fanthorpe, Carter, Stableford, they're all Post-Pulp.

Fanthorpe's the pulpiest of them all, his work borders on the Action-Adventure genre which isn't, normally, on my reading list. Time Echo has a simple enough plot; set in the year 2309, protagonist, Mike Grafton, flees the forces of dictator Rajak the Magnificent and stumbles into a time-machine during his escape. That stumble into the time machine is where Fanthorpe begins to work his pulpy magic, or the art of the vague gray mist. Grafton goes back in time to 1809 and Fanthorpe's backdrop is now, conveniently, the Napoleonic campaign. Fanthorpe doesn't pass up the opportunity to give us a four page biography of Napoleon's rise to military power. 

This book is only 144 pages long and, by page 88, I could not see Fanthorpe resolving his plot at the finish line. This tale reads like a writing experiment in character development. Each character introduced to the story gets many pages dedicated to their physical, psychological and emotional investment in the plot. This technique doesn't progress, enrich or support the plot line but, does add to Fanthorpe's word count and leaves the book wide open for plot flaws.

The most outstanding flaw in Time Echo is this line, "This was more that the art of any Houdini." Vague gray mist and all, this phrase is used by an Englishman, a native to the 19th Century,  seventy years before Houdini was born.

Fanthorpe spends about twenty-five pages each introducing the four central characters of the tale. Then, he ties up the plot with his trademark psychedelic scene. In a chapter titled "Realm of Insanity" two of the main characters enter a dimensional travel device, or vehicle, too, again, escape the security forces of Rajak the Magnificent. The dimensional travel device is, of course, untested but should take the passengers to an alternate Earth. Instead, it takes them on a seemly unending ride in the Tardis where a kaleidoscope of colors serves as a backdrop for multiple alien images and scenery. Due to a short circuit, the passengers eventually return  to their own dimension and time, Earth, 2903.

There is a lovable quality to Fanthorpe's work, a child like simplicity in the stories which don't require a basis in logic. Lists of random items seem to compose his tales; time travel, the Napoleonic Era and George Orwell's Eurasia all stew into a "time echo." The setting, 2309: Eurasia, could be the far future of Orwell's 1984 which Fanthorpe pays homage to in the following lines, "What, the cigarettes? ... These are only cheap ones; the good ones, now, that's what I call a smoke, but you can't get them unless you’re a member of the inner party." 

Inner Party member or no, Fanthorpe's many books are fun, relaxing reads emphasizing the occasional simple joy of a twisted, chaotic plot line.

Monday, February 6, 2012

Yor: The Hunter from the Future

How have I missed this? It came out in 1983 but it looks like it was produced in 1976. It's got cavemen, cave-women, fire, floods, some funky looking space craft, explosions and more! Thanks to Jay's Gamma World War tumbler page for enlightening me with this Yor promo poster.

Monday, January 23, 2012

A few more comments on the Star Wars Galactic Phrase Book

It turns out that the S.W.G.P.B & T.G. is divided into three sections. The first part is the fictional Galactic Phrase Book & Travel Guide. The second part is a discussion of the development of the sounds and languages of the Star Wars franchise and the brief third part is Selected Alien Language Scenes from Star Wars.

In my previous article about the S.W.G.P.B.& Travel Guide I did not give any information about the author, Ben Burtt who was a sound engineer on the first three Star Wars movies. Mr. Burtt also worked on E.T., Alien, Indiana Jones, and The Phantom Menace. (Just to name the movies mentioned in S.W.G.P.B.& T.G.) So, this is a guy who has played a very influential role in the entertainment industry for the last forty years. I certainly enjoyed section two, titled Behind the Sounds, which provides a first hand account of his work and development of the major languages, and sounds, for Star Wars.

I wanted to share this one antidote from the development of Ewokese. Too add emotional elements, realism and believability, the languages of Star Wars where loosely based on actual spoken languages. Voice actors for these languages were most often native speakers with no training in theater. Ewokese became based upon Tibetan and other languages from that region. Here Mr. Burtt describes he search for native speakers while Ewokese was being developed.

"As I continued to search about, another unusual individual turned up, an eighty-year-old Mongolian tribeswoman who had just recently, and for the first time, been brought to urban civilization. She spoke no English, but was congenial, as long as she had a desired beverage on hand. We called her Grandma Vodka, and she spoke Kalmuck. With shot glass in hand, she exuded some very charming folktales in a raspy high-pitched voice that inspired Ewok." (p. 150 - 151)

The fun and irony of the above antidote really made me laugh.

Tuesday, January 17, 2012

Star Wars Galactic Phrase Book & Travel Guide

I am currently reading the Star Wars Galactic Phrase Book and Travel Guide by Ben Burtt which I just received last week from Paperback Swap dot Com. I thought this looked like a fun and funny book and my guesstimation was correct.

I have not spent much time playing Sci-Fi rpgs but I always seem to have some Sci-Fi related game ideas floating around. I probably wouldn't play a Star Wars rpg because I wouldn't know where to start the game. My approach to a Sci-fi game would involve the Mutant Future rules applied to any phaser and planet idea I may have in mind. Of course, Encounter Critical rules could be applied to any game genre a geek might want to try.

No mater what your rule set, the Star Wars Galactic Phrase Book and Travel Guide could be useful for adding some details to the setting. This quote could help set the scene if the setting is among the stars; "Thanks to the absence of open warfare in the space lanes, and the dry-docking of Imperial Interdictor cruisers responsible for pulling craft out of hyperspace during the recent Rebellion, you may be among the many who find it relatively safe and economical to cross space again." (p. 17) This sounds like Ben Burtt's been crossing his Star Wars with Doug Adams' Hitchhiker's Guide which is fine and fun and right up the ol' home brew Sci-Fi alley.

I've read 71 pages of this book and it's given me plenty of possible adventure seeds already. Here's a useable quote from Hutt cultural history, "the Baobab Archives have uncovered tablets in archaeological diggings on the moons of Varl (the Hutt home world) showing ransom notes written in ancient Huttese at least 1000 years ago." (p. 31)

Do you want to run some player characters through Mos Eisley? "Mos Eisley .... has less scum (and villiainy) nowadays. The recent cleanup (by Imperial Troops) has helped stimulate the tourist and business trade." (p. 32) Chapter Three, Survival in Huttese, contains three pages on Mos Eisely with details of hostels, markets and dinning establishments.

How about the Forest Moon of Endor, what's been happening there after the Jedi returned? We learn this on page 49, "There have been several privately funded salvage expeditions to retrieve valuable hardware, the most significant being the hire and transport of 480 Jawas from Tattoonie ... to clean up the wreckage. Last reports indicate they mutinied and formed a roving bandit gang that had been known to prey on innocent visitors. No one has been hurt, but..."

Lastly, for now, if you're running a Star Wars game or Encounter Critical, perhaps your playing your own home brew Planet Algol setting, and you need some Wookiee terms, the phrase "Huwaa muaa mumwa," is certain to come in handy. (Can I buy you a drink?)

I'd like to mention that I also received an abridged edition, 160 pages, of Gargantua and Pantagruel from Paperback Swap last week. I am certain it will be full of potential gaming fun too. I may include more from the Star Wars Galactic Phrase Book and Travel Guide in another post but, for now, I leave you with this Ewok phrase;

Allayloo ta nuv, coatee-cha tu yub nub.
(Celebrate the love, celebrate the freedom.)

Wednesday, December 28, 2011

I had a gamer geek Christmas, here's the proof

My lovely wife, Sally, is very diligent about using my Amazon wish list when shopping for me for Christmas. I keep the wish list short and loaded with things which will provide me with plenty of enjoyment. Through the Amazon list and verbal suggestions, I got some good gamer swag this year.


I've been eying The Dungeon Alphabet for two years and was very glad to find it available on Amazon. Santa, and Sally, brought me a copy of the Dungeon Alphabet and I intend to get plenty of fun use out of it soon.



I had read an e-book version of Lord Dunsany's Book of Wonder and determined that I needed a print copy of Dunsany's work. The Book of Wonder is available with another set of short stories, originally titled Tales of Wonder, in a new paperback titled Wonder Tales. Thanks to Sally, Amazon and Santa, I have the gonzo Book of Wonder and a whole slew of Dunsany's stories which I have yet to read. The Book of Wonder and most of Dunsany's work, I would imagine, is in the public domain. The e-book is free and is a must read for fans of fantasy literature and frpgs. Get it soon if you have never read any Dunsany. His work really provides a sense of pre-Tolkien fantasy fiction.

So, here's a tricky thing I did, I knew Santa and I were giving Sally a Kindle so I just mentioned that I'd like the Batman Chuck Taylor High-tops and not the flippin Dark Knight version. I really didn't expect to get the shoes for Christmas but my hints and suggestions paid off and I now have the first pair of Chuck Taylors I've owned since high school. I've been wearing them proudly since I put them on Christmas morning. They don't have the arch support of my other casual shoes, Merrell, but I will not be wearing these Detective Comic kicks to work either.

To top the gamer geek themed holiday off Sally and Santa also brought me a Justice League of America t-shirt too. I've never owned a Justice League shirt but I'm sure to be sporting this new one later this week.
I think I'll go read a Detective Comic now.

Monday, October 24, 2011

A New Piece for the Encounter Critical Archives

This piece sort of speaks for itself, but for the uninitiated, Thrazar is the model hero of E.C. and Darth Viraxis is the model evil overlord.



Looks like I need to load this image on to the internet somewhere so everyone can see a lager image, let me work on that a sec. Google Docs didn't want to co-operate and the pdf made it sideways but I posted this image to Scribd, for the fun of it if no other reason.