Monday, August 20, 2012

More Game Geek Eye Candy

I've been spending a bit of spare time down at the comic book shop. They don't know my rep. as an old school game geek but I think they are beginning to get the picture. (Maybe I'm just one of the quieter geeks?) I found a copy of Atari Force #1 on the 2 for $1 table and this photo is the ad from the back cover.

I don't recall the Power Lords toys. I was a high school student in the Atari Force days and more interested in reading the comics and playing some Basketball or Gamma World than acquiring the toys which co-responded with the comics.

Now that I'm an old school game geek, these Power Lords look like they'd fit right into an Encounter Critical game! I'll keep ya posted.

Monday, August 13, 2012

Look a' this!

I'm still lurking about and am, of course, grossly behind schedule on any projects I should be completing. The Adventure Capitalist have been roaming the halls of the Temple of Elemental Evil for about a month now and had a near TPK a couple of weeks ago. (We play each Tuesday evening, usually.) Funny, no mater how long we play frpgs, we seem to make the same silly mistakes over and over.

My main point here is, I just wanted to post this lovely illustration as a bit of gonzo gaming inspiration. I found this via Tumblr/Goddess of Smut. It's apparently by Chris Achilleos.


Wednesday, August 1, 2012

Lamentations of the Flame Princess: July Grand Adventure Campaign wrap up

The LotFP July Grand Adventure Campaign has ended at Indigogo and you probably don't need to get your news or information on this topic from me. Perhaps we should just file this post under; Note to Self.

You can read the official wrap up at the LotFP blog, and probably have. Four of the nineteen campaigns funded, each was project had a funding goal of $6000. Yes, I contributed to each of these four projects. I didn't expect two of them to fund. I also contributed to one of the projects which did not fund.

I will be happy to be receiving prints of three new adventures some time in the near future and a pdf of a fourth adventure. Will I use them for Encounter Critical or Labyrinth Lord, only time will tell?

Besides the perks of these funding campaigns, my reward from this experience is; words and imagination are valuable. Of course, I have known this fact a long time but, perhaps now I'm reaching a point where I can use this knowledge. If I should ever attempt a crowd funding campaign, I believe I'd set my goal at $350. Would $350. pay for my time to write a "professional" adventure? No, but it would be a starting point and if I did a second crowd funding campaign I could set the goal at $650.

On the other hand, this is all just crazy talk and speculation.

Monday, July 30, 2012

Aquatic Trutle Rat stat block

Here's your stat block for the Aquatic Turtle Rat. I followed the Labyrinth Lord stat format:

Size: medium
No. Enc. 1d8
Align. Chaotic
Move. 120’
AC. 5
HD. 2
Att. 1 or 2 (claw, bite)
Damage: 1d6, 1d6
Save. F4
Morale. 8
HC. V or VI

Further Adventures with Lionel Fanthorpe

What is it about this Post-Pulp fiction that I am so fond of? I believe it is light, quick and enjoyable nature of these little novels that hold my interest. I've just started reading Orbit One by Lionel Fanthorpe and it is, at least, as light as Time Echo.

In the first thirty pages of Orbit One there is little to distinguish the book as a Science Fiction story. So far, the plot revolves around four central characters, one of which has just committed suicide, as far as we know. This could be any pulp mystery or espionage novel set around a corrupt director who stages a suicide to escape his corporate crimes.

The act that appears to be suicide, Director Fletcher Starbuck, who was an excellent pilot, wrecked his personal star ship. Other main characters are the chief investigator, a long time co-worker and friend of Starbuck, and Starbuck's second in command who will be come the new director once the mysterious events are resolved.

So, the setting; a colonial experiment on a distant planet. Other elements that hint at sci-fi are; hover craft and personal rocket-ships. These three elements alone base Orbit One in Science Fiction or I'd be reading  any ol' espionage novel. I'm not sure what I expect out of the first thirty pages of a book?

Sunday, July 29, 2012

Aquatic Turtle Rats

I have been neglecting some other duties and contributing to the community project over at Rended Press. This has been a relaxing and productive distraction for me and I intend to continue to participate until the project is complete.

The process was made a bit easier with this creature creation drop table, also a product of MWSheemer, Mr. Rended Press himself. I randomized the Aquatic Turtle Rat, here's an edit of the description I wrote for the community project;

"These aquatic turtle rodents have a head much like a rabbit with a long neck leading into their turtle like shells. Their powerful webbed forelimbs resemble a wolves, including claws. [1d6 damage] Their webbed hind limbs are more reminiscent of a rat with the shell and tail of a turtle. The shells of adult Turtle Rats average four feet from head to tail.

Turtle-rats are quick carnivorous scavengers, usually encountered in schools of 1d8 members. They will attack by springing forward with their powerful front legs and attempt to bite and, or claw their intended prey. [Two attacks per round possible.] The waters near their homes usually contain the remains of their past prey, including any valuables owned by these previous victims. These remains and treasure may be found at the bottom of the Turtle Rats watery abode."

So, the Aquatic Turtle Rat is classified as a medium sized creature but I haven't created a "stat block" for them. I'm certain your all capable of adapting the A.T.R. to your own needs if  you so desire. 

Now I have to solicit some illustrations for the Aquatic Turtle Rats.



Monday, July 9, 2012

Time Echo by Lionel Fanthorpe

The "splash" or "tag line" for Time Echo reads, "Out of the gray mist vague shapes were forming." Here's some gray mist for ya, I've devised my own category for these old paperbacks, which are not old enough to fit in the Pulp Fiction category, I call them Post-Pulp. The whole lot of them, the second generation Fantasy and  Sci-Fi writers, Fanthorpe, Carter, Stableford, they're all Post-Pulp.

Fanthorpe's the pulpiest of them all, his work borders on the Action-Adventure genre which isn't, normally, on my reading list. Time Echo has a simple enough plot; set in the year 2309, protagonist, Mike Grafton, flees the forces of dictator Rajak the Magnificent and stumbles into a time-machine during his escape. That stumble into the time machine is where Fanthorpe begins to work his pulpy magic, or the art of the vague gray mist. Grafton goes back in time to 1809 and Fanthorpe's backdrop is now, conveniently, the Napoleonic campaign. Fanthorpe doesn't pass up the opportunity to give us a four page biography of Napoleon's rise to military power. 

This book is only 144 pages long and, by page 88, I could not see Fanthorpe resolving his plot at the finish line. This tale reads like a writing experiment in character development. Each character introduced to the story gets many pages dedicated to their physical, psychological and emotional investment in the plot. This technique doesn't progress, enrich or support the plot line but, does add to Fanthorpe's word count and leaves the book wide open for plot flaws.

The most outstanding flaw in Time Echo is this line, "This was more that the art of any Houdini." Vague gray mist and all, this phrase is used by an Englishman, a native to the 19th Century,  seventy years before Houdini was born.

Fanthorpe spends about twenty-five pages each introducing the four central characters of the tale. Then, he ties up the plot with his trademark psychedelic scene. In a chapter titled "Realm of Insanity" two of the main characters enter a dimensional travel device, or vehicle, too, again, escape the security forces of Rajak the Magnificent. The dimensional travel device is, of course, untested but should take the passengers to an alternate Earth. Instead, it takes them on a seemly unending ride in the Tardis where a kaleidoscope of colors serves as a backdrop for multiple alien images and scenery. Due to a short circuit, the passengers eventually return  to their own dimension and time, Earth, 2903.

There is a lovable quality to Fanthorpe's work, a child like simplicity in the stories which don't require a basis in logic. Lists of random items seem to compose his tales; time travel, the Napoleonic Era and George Orwell's Eurasia all stew into a "time echo." The setting, 2309: Eurasia, could be the far future of Orwell's 1984 which Fanthorpe pays homage to in the following lines, "What, the cigarettes? ... These are only cheap ones; the good ones, now, that's what I call a smoke, but you can't get them unless you’re a member of the inner party." 

Inner Party member or no, Fanthorpe's many books are fun, relaxing reads emphasizing the occasional simple joy of a twisted, chaotic plot line.