Showing posts with label Encounter Critical. Show all posts
Showing posts with label Encounter Critical. Show all posts

Saturday, July 9, 2022

Laser Cannons & Dragons: or, the return to true scientific realism.

Five years, five flippin' years! That would have been when I went to work for my current employer. Let's hope I've settled in now and can set aside a little creative time.

I have plans to introduce another group of noobs to tabletop rpgs later this month.  And here's my thought process. Your crazy uncle (me) asks you if you want to play Dungeons and Dragons. You say sure because your uncle is a fun guy and you haven't spent much time with him in the past few years. But, what's your character motivation? I have a chart for that! 

Twelve reasons to visit Tidy Island Bay: or rpg local of your choice.

1. The Fabled Market of Fables (shopping) 

2. Seeking employment on the off world colonies. 

3. Seeking knowledge they would not teach you off in college. 

4. To consult the Ishtar Collective.

5. To visit the used droid market of the Javas.

6. 75th Annual Independence Day Cook off and Aquatic Turtle Rat fishing championship. 

7. In search of you Uncle Jake. 

8. Gambling at the Amazonian owned casino.

9. Explore the wreck of the  Kobayashi Maru. 

10. To visit the Vulcan commune and organic farm.on Tidy Island. 

11. Seeking passage off world. 

12. That band you liked in college got back together.

 

Motivated now and do I need another pop culture reference? I'll be using the Mutant Future rules in my Tidy Island Bay location, created for Encounter Critical with elements from the Destiny video game franchise. Stay tuned!

Lastly, I've been reading How Few Remain by Harry Turtledove. I'm certain I'm behind the curve, but if you like History, Alternative History, Speculative Fiction, Modern Fiction and humanity, I recommend this book for ya. If you don't like any of these things, why are you reading this!?

 



Monday, October 2, 2017

Caverns of Yaw

Here's a simple little dungeon crawl I designed a few years ago. It was written for two guys who hadn't played an rpg in a while and three guys who had never played an rpg before.

This was when I was in my "Encounter Critical phase" however, Caverns of Yaw was written for Labyrinth Lord. All the monsters in the Caverns are from the Opponent Opuscule which is the Encounter Critical "compendium of creatures" written by Christian Conkle. My conversions of the opponents is simple, the overall design of Caverns of Yaw is definitely Beer and Pretzels style.

Those of you who don't have a copy of Opponent Opuscule should be able to find it at the Encounter Critical Yahoo Group. I imagine it is also available on Google Drive too (somewhere). Opponent Opuscule is full of gonzo frpg goodness and each creature has an illustration by Mr. Conkle too. The O.O. certainly expands the possibilities of Encounter Critical. As demonstrated here, the O.O. can expand the possibilities of any frpg or rpg of your choice.

I have uploaded Caverns of Yaw to my Scribd account, have at it.

The ol' blog has come out of hiding in preparation for a Labyrinth Lord game I hope to begin soon.

Wednesday, August 23, 2017

How do you say "Hello" to a grizzly bear?

Do you quietly say hello, and anticipate his response? Do you quietly say hello and run screaming?    Well, how do ya and "How do you do?"   Hello to you grizzly bears of tabletop rpg die hards!

The rpg urge has been sneaking forward in my consciousness due to a younger generation of Gamers. I had noted that they are a bit too tied to the rule books, not a problem we often had when playing old school rpgs. So, I devised the following survey to give them some ideas about flexibility within their role-playing game settings.

While this survey may seem vague or sophomoric at first glance, I should point out that these young Gamers which I designed it for are preteens. I hope to patch together an adventure using Risus or a diceless rpg as our base mechanic.

I'll attempt to attache a link for a Google Doc, the text format of the survey is as follows.


An RPG which I would like to play other than fantasy.
Choose one option from the following lists or combine choices within the categories.

1.      The game setting would be:

Pre-Historic --  Horror --  Mystery --  Sci Fi --   Comedy  -- 1920s  Gangsters  -- The Wild West
Pirates --  Lost World Adventure (like King Kong) --  Super Heroes – Time Travel
Wizarding world of Harry what's-his-name

Combine two of the above or add your own suggestion:

2.      My character race would be:

Human – Wookie – Frankenstein – Vampire – Zombie --  Werewolf  --  Grey Alien --- Giant
Half-dragon --  Puppy, kitty or bunny --  Centaur – Klingon -- Robot or Android -- Caveman
Primate or ape -- Dinosaur  -- Godzilla -- The Hulk -- Mutant (like Ninja Turtles) -- Alien
Pokémon --  Other Fantasy --  Other Horror  --- Other?

 My character class would be:

Warrior -- Wizard  -- Thief or rogue -- Monk (Asian or European) – Gunslinger --  Gangsters 
Space Pirate  -- Detective – Con Man --- Scientist --- Jedi  --- Bard or Musician –
Star  Fleet Commander ---    Pioneer or Adventurer  --- Caveman – Other?

My weapon would be:

Sticks and stones ---  a sling and a club ---  a magic wand --- a gun --- a laser  gun --- magic beans
a broken bottle --- a magic lamp --- a laptop --- Fire or other element --- spider senses (mutant ability)
a musical instrument --- a magic harp --- The force --- a light saber --- other?

My vehicle would be:

A water buffalo -- a little red wagon -- Model T Ford -- a space ship -- time machine -- flying carpet --- a dragon --- a robot or android --- a unicorn ---  Mystery Machine or A Team van --- a pirate  ship ---- Other?

My companion or spirit animal would be:

Sticks and stones --- a dragon --- a robot or android --- a Wookie --- A hologram or spirit --- a pixie fairy --- a Smurf --- a pet rock ---- a parrot ---- a talking dog ---- a laptop --- Other?



Wednesday, January 28, 2015

Bizarre Books by Ashe & Lake

This is not some lost list of role playing tomes. Rather, it is a compilation of of awkward titles of published books. Most of the titles listed are publications from Great Britain, the edition which I have just read, the first U.S. publication, is from 2006. Bizarre, comical, intriguing or just plan wrong, Ashe and Lake have included book titles that will capture the interest of anyone brave enough to investigate their compendium.

How does this fit into a blog which is usually about Weird Fantasy Role Playing Games? Let me start with The Planet of the Knob Heads by Stanton Coblentz which appears to have been printed in the old pulp Science Fiction in 1939. The internet has a hand full of references to what was potentially Mr. Coblentz's masterpiece, but there is no archival existence of this piece that I could find. I did, however, find six results for Coblentz on the Internet Archive. Three of these documents are publications of Amazing Stories, there we are sure to find some fodder for any Weird Science RpG we're working on.

Some of the book titles listed could easily be fictional titles from Weird Science lit;
  • The Skeleton Edition of the Book of Comprehension No. 1, The Preparation X.13: The Rose Color Reference for Technical, Kindergarten and Nature Teachers
  • To Lake Tanganyika in a Bath Chair by  Annie Boyle Hore
  • In Dwarf Land and Cannibal Country by Albert Bushnell Lloyd
  • Was Oderic of Pordenone Ever in Tibet? by Berthold Laufer
  • The Trapping and Destruction of Executive Armoured Cars by John A. Minnery 
There is 215 pages of this stuff. As the following examples from the first two letters of the alphabet will illustrate, possibly the most useful info for an rpg is the list of authors' names.
  • Istvan Apathy
  • Gaspar Griswold Bacon
  • Ludwig Von Baldass
  • Jean Baptiste Banal
  • Otto Banga
  • Rudyard Kipling Bent
  • Juana Bignozzi
  • Rene Palapart de Bigot
  • Bishop Boguphalus II
  • Nancy Hess Omaha Boy
  • Melt Brink
I'll consider that the names of the city council members for my latest Encounter Critical  burg, Nuevo Brussels. I also consider this further proof that wacky ideas and inspiration can come from anywhere. Inspiration doesn't have to be limited to High Lit. or the latest episode of Teen Titans Go!

Lastly, enjoy this phasic tune which I'm sure Hank and Jim listened to during the composition and play testing of Encounter Critical.

Friday, May 2, 2014

Another Encounter Critical Community Project!

No gaming activity, or blogging, for me since I moved to Alabama and returend to school back in Dec. The term is over at school so I discovered this Encounter Critical commuinty project over at No Signal. I'm having fun with it, come join us, if you will.

Gygaxian Democracy -  Planet of Tombs !

Thursday, January 31, 2013

Polyhedral 2013 Premier

First, I confess, I whiled most of my Holiday vacation time away, creating a Tumblr account and other such useless activities. I did complete a new Encounter Critical adventure. But, I can't tell you about it, in case we find ourselves in an E.C. game using the G+Hangout in the future. It is not a totally new adventure, it is loosely based on a previously published piece for a prominent rpg franchise. I'm intrenched in the old grindstone now and my free time will be limited until July or August, there probably will not be any Hangin' Out in my near future.

I also did a little work on an OSR community project; The Young Green Dragon over the Next Hill. This was lots of fun and I am very happy with my contribution. Now I am itching to run a Labyrinth Lord game. When the weather's a bit warmer I may commandeer a table on the patio at my favorite pub for just this purpose.

Heck yeah, Classic Sci-Fi! Actually, I ended up with two pages on Tumblr. Heck Yeah, Classic Sci-Fi  is the newest and is, obviously, dedicated to images of and related to Classic Science Fiction and Pulp Sci-Fi. I was posting a lot of Sci-Fi book covers to the other page, Fanatical Recycling Inc, and HYCSF evolved out of this practice. Fanatical Recycling Inc. started as a dump for images that would inspire environmental elements in rpg adventures. Then I started putting images of nature on there and the content became a bit ambiguous. Darn nature and all it's beauty! Hopefully I will manage to keep these the two pages distinct.

Ah yeah, how could I forget to share this?  Thanks to Billiam of Adventures in Shopping 
I learned of Dyson's Delves.  I don't buy many new RPG products, as few as one or two a year, but this tome looks both useful and fun. I'll be watching the e-mail and snail-mail boxes for this anticipated arrival.
(Those minis in Bill's article look great too.)

I'm gonna go draw a map for you all now, if you can find a copy of Marvel Apes for $4, I suggest you purchase it. It was a fun read and even has zombies.


Friday, December 14, 2012

Let's talk about mechanics.

No, not game mechanics, robot mechanics in Encounter Critical or the weird science/fantasy game of your choice. I think every adventure that I have designed for E.C. has had a robot combatant in it. If all the robots in an rpg were exactly alike it would become predictable and boring so I came up with some quirks for my latest robot design.

Imagine, your players unwittingly stumble into a robot workshop. A super, fighter 'bot is being repaired here but it still has a programing issue or two. The helpless human technicians need the broken 'bot too defend them against the player characters. Will their attempt at mechanized self defense work?

Roll d100 once per round to determine movement  of any robot in ill repair:

01 – 25  The 'bot is malfunctioning and moving slowly; no attack.

26 – 50  'Bot is able to manage one clumsy attack this round.

51 – 75  'Bot musters two erratic but very fast attacks this round.

76 -- 00  Programming works fluidly for two consecutive rounds producing fluid attacks.

I have some other ideas but I believe this enough information for now.

Tuesday, December 4, 2012

Krull-bots, an new kind of stormtrooper.

As I've mentioned elsewhere, I reviewed the 1983 Science/Fantasy film Krull this past Sunday. I remember that movie from my youth, I am sure I watched it with my brothers on the good ol' VHS player. At the time, we probably thought that Krull would make a great plot for our D&D games. A plot which we never pursued as I recall.

Thirty years later, I found the movie nearly unwatchable. (I think I was typing something at the time.) There were a few elements which I can see putting into an rpg, be it D&D, Mutant Future or Encounter Critical. Today I'll create some Encounter Critical stats for what I call the Krull-bots.


Krull-bots or KR'83

Robodroid Warriors - Armor: 49% - Damage: by Laser Rifle 1 - 8 - Hit Points: 1 - 12

The KR'83 model 'droid warriors are the standard econo-line pawns of Evil Overlords throughout the Medieval Rim and the known, and unknown galactic systems. Gold can't buy these robot protectors but a days labor of the smallest copper mine can purchase a legion or mindless, electric servo protection  (500 units per legion.) This model is affective against unarmed peasants but is of little use against more experienced warriors or adventurers as one well placed hit renders the KR'83 into a heap of whining servos and frayed electronic circuits. No upgrades are available for this model at this time.

Friday, November 30, 2012

Phasic 5!

Yeah, yeah, I finally finished editing issue 5 of phasic, the Encounter Critical fanzine. This issue actually had five contributors, many thanks to these guys. There are a few scraps remaining, which I forgot to include, that I could use to start issue 6. That may be a project for next year? I've got an unfinished adventure design, or two, I want to work on before I start another issue of phasic.  Of course, if someone else would like to take up the editorially banner and produce a subsequent issue that would dandy too.

I posted the file, a pdf, on Google Drive and left it open for public viewing. It's here: phasic # 5


Monday, November 26, 2012

Dungeons & Dirigibles

 I know this has been done, but leave it to my DIY nature to reinvent the wheel, I think that's much the nature of the OSR, is reinventing the RPG wheel. While reading Frankenstein I began imagining what D&D, I mean original D&D, would be if Appendix N where composed of Shelley's Frankenstein, Stoker's Dracula, the Jules Verne catalogue and 1001 Arabian Nights.

First, the list of classes would be slightly different. There would be the traditional Fighters but they might be renamed Soldiers and magic users would be heavily focused on alchemy . All clerics would be Christian, Masonic, Muslim or Egyptian. (Gotta throw in the Masonic and Egyptology hooks.) Since Frankenstein is based on a scientist that recreates life, there would have to be a class called Professor, Surgeon or Scientist. (I like Surgeon.) There would have to be a rouge, scoundrel or beggar class and a specialist class that all classes could adopt, we'll call it Adventurer. The Adventurer subclass would allow characters to focus on weapon specialization, fine tuning their profession and/or exploration.

The weapons list would be different too, focusing mainly on cutlasses, rapiers, flint lock firearms, torches and pitchforks.

 Since Frankenstein was the source of these ideas I'll focus a bit more on the Surgeon class. In Shelley's tale, Frankenstein's creation was the central problem or obstacle of the plot. Within the scope of an RPG, the nature or personality of the creation, or Flesh Golems, could be variable.  V. Frankenstein struggled with the moral nature and responsibility of his creation and this wouldn't be the case with all, if any, player characters. The player character surgeons could, possibly, create any number of socially functioning Flesh Golems.

Now I'm thinking that this idea, which I'll call Dangers & Dirigibles, is most likely to become a set of rules for Encounter Critical. Which brings me to the obvious point that I'm way past any reasonable deadline for producing Phasic issue 5.  To be continued...

Monday, August 20, 2012

More Game Geek Eye Candy

I've been spending a bit of spare time down at the comic book shop. They don't know my rep. as an old school game geek but I think they are beginning to get the picture. (Maybe I'm just one of the quieter geeks?) I found a copy of Atari Force #1 on the 2 for $1 table and this photo is the ad from the back cover.

I don't recall the Power Lords toys. I was a high school student in the Atari Force days and more interested in reading the comics and playing some Basketball or Gamma World than acquiring the toys which co-responded with the comics.

Now that I'm an old school game geek, these Power Lords look like they'd fit right into an Encounter Critical game! I'll keep ya posted.

Monday, August 13, 2012

Look a' this!

I'm still lurking about and am, of course, grossly behind schedule on any projects I should be completing. The Adventure Capitalist have been roaming the halls of the Temple of Elemental Evil for about a month now and had a near TPK a couple of weeks ago. (We play each Tuesday evening, usually.) Funny, no mater how long we play frpgs, we seem to make the same silly mistakes over and over.

My main point here is, I just wanted to post this lovely illustration as a bit of gonzo gaming inspiration. I found this via Tumblr/Goddess of Smut. It's apparently by Chris Achilleos.


Wednesday, August 1, 2012

Lamentations of the Flame Princess: July Grand Adventure Campaign wrap up

The LotFP July Grand Adventure Campaign has ended at Indigogo and you probably don't need to get your news or information on this topic from me. Perhaps we should just file this post under; Note to Self.

You can read the official wrap up at the LotFP blog, and probably have. Four of the nineteen campaigns funded, each was project had a funding goal of $6000. Yes, I contributed to each of these four projects. I didn't expect two of them to fund. I also contributed to one of the projects which did not fund.

I will be happy to be receiving prints of three new adventures some time in the near future and a pdf of a fourth adventure. Will I use them for Encounter Critical or Labyrinth Lord, only time will tell?

Besides the perks of these funding campaigns, my reward from this experience is; words and imagination are valuable. Of course, I have known this fact a long time but, perhaps now I'm reaching a point where I can use this knowledge. If I should ever attempt a crowd funding campaign, I believe I'd set my goal at $350. Would $350. pay for my time to write a "professional" adventure? No, but it would be a starting point and if I did a second crowd funding campaign I could set the goal at $650.

On the other hand, this is all just crazy talk and speculation.

Tuesday, July 3, 2012

I am A.D.D.

You will never hear me say the previous phrase. I have never been diagnosed with A.D.D. but I do have many interests. Our 21st Century life style creates situations which resemble A.D.D. We have to; go to work, get the kids, cook dinner, do the laundry and we call this multitasking. That's my evidence that I do not have A.D.D., I have limited time to dedicate to my personal interests.

I should be working on issue five of Phasic but can't quit thinking about running an E.C. campaign, there are so many unexplored areas in E.C. The whole array of rules and the game mechanics are uncharted territory for gaming.

 For example:

The Warlock: There is no traditional, sprawling list of spells in E.C. and spells are not level specific.

Weapons of Power: With the hit bonuses provided in E.C. there's going to have to be an array of power weapons and armor to fight the increasingly powerful player characters.

My intention is to attempt to play E.C. as written. We all acknowledge that no one played AD&D "by the book." We were all playing Basic D&D with the AD&D elements plugged in where we liked. I am afraid I will bring the same approach to playing multiple secessions of E.C. I already have some preconceived ideas about how the game mechanics will progress. Combat saves will slow down progress but will provide a chance that n.p.c.s will survive the combat bonus happy player characters. I also can't agree with, "Attacks go in the same order, melee first, then missile." (p. 22) That ain't gonna happen, it's just illogical.

So, here's an updated list of elements I intend to use in Assignment: Outpost 6986:
1. Encounter Critical, Second Corrected Edition rule book
2. Time Echo by Lionel Fanthrope (very pulp Sci-Fi)
3. Epic Illustrated magazine
4. Adventure Time, season 1
5. A Trio of New Encounter Critical Races

As for the content from Time Echo, the antagonist in Time Echo is named Rajak the Magnificent. He's an evil dictator, like Darth Viraxis, I'll be using this name for the Warlock boss in the campaign plot.

So, enough of this nonsense for now. It has been suggested that I'm O.C.D. and I think that might be a bit more on the mark.

Sunday, July 1, 2012

Malevolent & Benign; Phasic Tumblr Archives

I was looking at my blog roll this weekend and discovered that, last October, Max of the Malevolent and Benign blog had posted a message about his new Tumblr account dedicated to Encounter Critical. He calls it the Phasic Archives and he's still updating it, almost daily. Malevolent & Benign is one of the oldest rpg blogs to mention E.C. and certainly out dates my sophomoric synopsizes.

I had to take a stroll through these pics and found this Walking Eye. I will definitely be using these in the E.C. campaign which I'm brewing up.

It also occurred to me today that it would make much more sense if the scale for the map of the Might Land, from the E.C. rule book, was 500 miles per inch, rather than, 50 miles per inch. I'm not advocating that the scale of the map be officially changed, this is just  food for thought during my design process.

I might as well throw in a few design notes; the theme of the campaign is, Assignment: Outpost 6986.
-- Outpost 6986 is an abandoned and forgotten Vulkin installation from before the Fall of the Sky Gods.
-- P.C.s are recruited to locate the outpost and recover any lost tech. it may hold.
-- Campaign will included at least one random element from; Adventure Time: Season 1, Epic Illustrated
     and  the Lionel Fanthorpe novel Time Echo.

So, stay out of the heat ya street urchins and I'll try to do the same.

Wednesday, June 27, 2012

No door on the west wall. (Polyhedral Newsbag)

Last night, my game group, the Adventure Capitalist, met to play Labyrinth Lord as we do nearly every Tuesday evening. We're in the middle of the game, I'm reading some old notes I had made when I was creating the name for the blog, and I hear our D.M. say, "there's no door on the west wall." I think, "that would be a good name for a blog too." One of the names on the list I was reading was "1d4+4" which is silly stuff but could be a fine name for a blog.


We are playing the Temple of Elemental Evil, yeah we use the Advance Labyrinth Companion. I've never visited the T.E.E. before and, if any of the other guys have they're not ruining it for the rest of us. My character, Leerc Sirc, a race as class elf, just reached level 4. My h.p. is 19 but my A.C. is 3 (plate, of course!) I mostly stay in the back of the party and use my Wand of Magic Missiles or a long bow and need to hire a body guard so I'm not the last guy in our line of adventures.

I've been trying identify what really defines my character as an Elf. I don't believe it's the ability to wear plate and cast spells. Perhaps it's the spell casting and archery and the smarts to use the bow thus improving his chances of survival? I am probably putting too much consideration into the psychology of an imaginary character. 

In other news: I'm still working on the layout for the E.C. fanzine #5 and progress is still slow, I'm not going to make my deadline of June 30. I think the middle of July is going to be a more realistic deadline.

But, the E.C. wheels are still churning up in the old noggin. I have had the idea of running an E.C. campaign for a few months and have written some notes to this effect. I'm not sure who I'll get to play this though? I don't think the A.C. will want to part with their Labyrinth Lord fun. But, they have been known to surprise me, our current D.M. might like a break too. More news as this develops, honest!

Sunday, June 10, 2012

Call for Illustrations...

Yes, the Polyhedral Dicebag has risen from it's late spring slumber! And thus, the production of  the Phasic Special, Damnation, Issue is back on track with a production deadline of June 30. But, I need some cover art for the old girl. I know many top-notch illustrators are out their surfing the inter-webs and I'm appealing to one, or two, of you to dedicate your lunch hour to a super doodle of a vehicle of destruction and mayhem on a level that can only be described as scientific realism. Forward any contributions to my e-mail address, which I believe you can find around here somewhere, thanks.


Sunday, April 8, 2012

Damnation Vans I have known

Yeah, I've been away. Well, I've actually been right here  but my internet time has been all focused on work, the job, making the doughnuts, etc.About a month ago, I did announce on the Encounter Critical yahoo group  that I'll be doing a Special, Damnation, Issue of  phasic, the E.C. fanzine. I even read the novel, Damnation Alley by Roger Zelanzy in preparation for this special edition. Um, yeah, more on that later.

I've gotten a hand full of submission and haven't written a thing for this issue. The submissions include  material by a pretty heavy hitter in rpg writing and blogging circles. This is good, to have an issue of phasic in which I'm not the contributor of the majority of the material. I think I will do an illustration for the issue as my sole contribution.

If any of you Polyhedral readers would like to get in on the act, just write some nonsense about a transportation device for an rpg and e-mail it my way. (Do I need to give ya my e-mail?) By "an rpg" I mean, it needs to be  Encounter Critical  compatible. I feel that E.C. is pretty compatible with the early editions of Basic D&D and BRPG. (Isn't that the Ruin Quest system or somethin'?)  If you have ever played an rpg you're probably in the ball park for E.C. material creation.

So, for your viewing pleasure, here's a photo of a Damnation Van I've known. I took the photo, if that counts as "knowing" it.


Wednesday, February 1, 2012

The Faces of Vanth: Darth Viraxis & Co.

Yes folks today the image of Darth Viraxis will be exposed to the world. If you have read the Darth Viraxis f.a.q. you will know what to expect, if not, be warned as you may find the image startling and disconcerting. But first...

I'd like to share a bit of Encounter Critical news. No, Fifth Edition of E.C. is not in the works. In fact, a second edition of E.C. is not in the works, barring the Labyrinth Critical project. But it has come to my attention that E.C. is now being played in, at least, two languages. English we know and now a group of Portuguese speaks have posted their E.C. experience on the entree'-net. You can see some dandy picks from their game session (they had brownies and ice cream!) and read about it here.

Now I drag out Darth Viraxis and Court. First we have my rendering of the Viraxian Guard. These guys are basically Darth Viraxis' Stormtroopers or Red Shirts. Yeah, their supposed to expendable so, might as well get a laugh at their expense.

Why's that guy got green hair? Why not and it gives him the distinguished weirdo look, just the look for one of Darth Viraxis' personal guards. Here's the man himself, the titanic tyrant of the Might Land and parts beyond...

I will not go into the details of why D.V. wears fuchsia armor exclusively. Despite his appearances, he is not a man to underestimate. After all, he is the commander of the Empire of Darth Viraxis! About the image design, I wish I had given him a flint lock pistol in his right hand rather than that weird looking blade he's holding but it's good for now.

Here are the guys that you, player characters, don't want to tangle, or tango, with. `The Virazian Marines are my red flag in the game, they enforce game balance and plot continuity. Player Character stats go to a possible 18, the Viraxian Marines stats go to 20. If the P.C.s are level 1 then the V.M. will be level 3 and they will always have superior weapons and technology too. So be sure not to make fun of the fuchsia insignia on their armor.
I've made a few more images for the Vanth setting. I thought I would try to represent all of the possible races. I have done a few Frankensteins and an Ape Sultan commoner but haven't done an Amazon or a Lizard Man. I don't really fell a need to produce images of these last two. Hero Machine really isn't designed to produce Robodriod images. Oh, I did make one Vulkin but haven't done a Klingon yet. I'll roll out whatever I can throw together over the next week or so.

Tuesday, January 31, 2012

The Faces of Vanth: Goblings

Segment two of the faces of Vanth features the Gobling race. A dream race comprised of the magical or, nature forbid, the biological cross between the Goblin and Hobling races. Example number one must lean heavily toward the Hobling side of the family. He's a sharp dresser and is ready for adventure with his leather armor, sturdy gloves and a torch. (Do demi-humans have infer-vision in E.C.?) He also has a dandy looking dagger that's probably a family heirloom. This chap looks like he'd have an Intelligence score around 12, pretty high by Gobling standards.


Gobling number two is an example of your more common Gobling, old leather armor, blood stained clothing and the same weapon ol' Gram-pa Gobling used to bash his way out of the caves each morning. He dose retain the Hobling tendency for snappy fashion sense!


Did someone get up out of the wrong side of the bed or did they wonder a bit too close to the Phasic Swamp? Either way, I designed this guy as a Mutant Gobling but I guess he could be a mutant anything with and enlarged cerebral hemisphere, weird ears, one enlarged hand and one cloven hoof. He has wide array of weapons and assorted armor and, true to his Hobling heritage, he's still got a plaid sash under the utility bandolier which he found, Kong knows where.


Lastly, for today, we have an example of a Bionic or Cyborg Gobling. What more do I need to say about this guy? If he doesn't get you with the energy weapon he has for a left forearm, watch out for that crowbar!
So far, I've only designed enough images for one more post. But time is certainly on my side in our temporally deceptive world of the Blog-0-sphere. Don't miss tomorrow's post when I reveal images of Darth Viraxis and his Viraxian Guard.