Thursday, September 21, 2017

Now just in time for Fall: Female Character Name Generator!

I had so much fun with the RPG Character Name Generator that I made a second name generator for female player characters. We want gender equality in our RPGs as in everything else. At least, I do.

Most of the names on this generator are Celtic. I found these via the good ol' entree-net. I have posted the PDF at Scribd, of course, because it's easier for me than Google Drive.

Thursday, September 14, 2017

A player character by any other name would slay as sweet.

Or, further proof that d12 is not useless.

After producing the Alternative RPG Survey, I got the idea to create this RPG Character Name Generator. I have finally finished it and stored it at Scribd for our convince. It is a series of charts to produce a first, middle and last name for characters in tabletop role playing games.

Most of the names are vaguely Nordic, Roman or Anglo Saxon with a few Spanish, modern and fantastic names too. The names are also all masculine. No offence intended, the group I designed the chart for is all male.

There is an additional chart for descriptive names, if you want your character to have a name like Able the Irritable. The last chart is just a quick d12 roll too provide catchy names like Alpa or Covfefe.

You should be able to access the chart here: RPG Character Name Generator

Lastly, I have been reading Nietzshe, off and on, for a few months. It is torture and not something I should be undertaking unless for a philosophy class. My school days have been completed for a while but I can be very heard headed about my choices of reading material.  I will just add, I am pretty sure that Lovecraft's body of work was inspired  by exposure to Thus Spoke Zarathustra. 

Wednesday, August 23, 2017

How do you say "Hello" to a grizzly bear?

Do you quietly say hello, and anticipate his response? Do you quietly say hello and run screaming?    Well, how do ya and "How do you do?"   Hello to you grizzly bears of tabletop rpg die hards!

The rpg urge has been sneaking forward in my consciousness due to a younger generation of Gamers. I had noted that they are a bit too tied to the rule books, not a problem we often had when playing old school rpgs. So, I devised the following survey to give them some ideas about flexibility within their role-playing game settings.

While this survey may seem vague or sophomoric at first glance, I should point out that these young Gamers which I designed it for are preteens. I hope to patch together an adventure using Risus or a diceless rpg as our base mechanic.

I'll attempt to attache a link for a Google Doc, the text format of the survey is as follows.

An RPG which I would like to play other than fantasy.
Choose one option from the following lists or combine choices within the categories.

1.      The game setting would be:

Pre-Historic --  Horror --  Mystery --  Sci Fi --   Comedy  -- 1920s  Gangsters  -- The Wild West
Pirates --  Lost World Adventure (like King Kong) --  Super Heroes – Time Travel
Wizarding world of Harry what's-his-name

Combine two of the above or add your own suggestion:

2.      My character race would be:

Human – Wookie – Frankenstein – Vampire – Zombie --  Werewolf  --  Grey Alien --- Giant
Half-dragon --  Puppy, kitty or bunny --  Centaur – Klingon -- Robot or Android -- Caveman
Primate or ape -- Dinosaur  -- Godzilla -- The Hulk -- Mutant (like Ninja Turtles) -- Alien
Pok√©mon --  Other Fantasy --  Other Horror  --- Other?

 My character class would be:

Warrior -- Wizard  -- Thief or rogue -- Monk (Asian or European) – Gunslinger --  Gangsters 
Space Pirate  -- Detective – Con Man --- Scientist --- Jedi  --- Bard or Musician –
Star  Fleet Commander ---    Pioneer or Adventurer  --- Caveman – Other?

My weapon would be:

Sticks and stones ---  a sling and a club ---  a magic wand --- a gun --- a laser  gun --- magic beans
a broken bottle --- a magic lamp --- a laptop --- Fire or other element --- spider senses (mutant ability)
a musical instrument --- a magic harp --- The force --- a light saber --- other?

My vehicle would be:

A water buffalo -- a little red wagon -- Model T Ford -- a space ship -- time machine -- flying carpet --- a dragon --- a robot or android --- a unicorn ---  Mystery Machine or A Team van --- a pirate  ship ---- Other?

My companion or spirit animal would be:

Sticks and stones --- a dragon --- a robot or android --- a Wookie --- A hologram or spirit --- a pixie fairy --- a Smurf --- a pet rock ---- a parrot ---- a talking dog ---- a laptop --- Other?

Sunday, April 19, 2015

Sturgeon vs. Bradbury

I would be hard pressed to define classic Sci-fi Lit. any better than simply referencing Theodore (Ted) Sturgeon who was a Pulp Era Sci-fi writer and early television and film writer. Besides his pulp contributions, Sturgeon is probably best known as a writer for the Original Star Trek series. Sturgeon in Orbit is a collection of five stores published originally from 1951 to 1955 in Fantastic Adventure, Planet Stories, Fantastic, Startling and Other Worlds magazines.

These five tales which transcend most Pulp Sci-Fi,  are more than adventure stories. Sturgeon explores the nature of humanity and the essential function of human relations through this collection. The first example, Extrapolation (Fantastic, 1953), begins as a tale of loneliness. Wolf Reger was a man so intelligent that he is almost prophetic. He "had so many talents that they were past enumerating."  Reger could master science, math and engineering. He could predict actions and reactions, or extrapolate, for every invention he created.  Reger's weakness was his relationship with humanity.  In fact, their ignorance and lack of foresight  would occasionally drive Reger into a rage. For this reason he could not work or live near his fellow humans. He lived alone until discovering a women who had attempted suicide who he nursed back to health and married. Reger's reformed attitude of humanity, based on his new romantic love, leads him to save humanity from an alien invasion. Isn't that the basis for most pulp era Sci-fi tales?

In the introduction to Sturgeon's novel Godbody, Robert Heinlein wrote that  Sturgeon's message was that he loved us all. The same can be said of Sturgeon in Orbit as each of the stories is about humanity and science. I believe that few would argue that Ray Bradbury loved us too. Anyone who would write a novel in defense of artistic expression and preservation of knowledge and creativity like Fahrenheit 451 obviously cares.

I have just finished reading The Martian Chronicles which also is an expression of Bradbury's concern for humanity. As well as, his concern for unbridled bureaucracy and technology and the failure of the use of basic common sense. This concern is no less relevant sixty-five years after The Martian Chronicles began to be published.

When I begin to read the work's of Sturgeon or Bradbury, I am not seeking an investigation into the nature of human civilization but this is how these men approached their art. I  would choose Fahrenheit 451 over The Martian Chronicles if reading for pleasure. I will add, about The Martian Chronicles, it is a bizarre book when the passages I enjoy most are an homage to The Fall of the House of Usher and a piece about the opening of the first Hot Dog Stand on Mars.

Monday, March 16, 2015

Catching up with Gardner Fox.

As usual, I have shelves full of old Sci-Fi and Fantasy novels and, in the interest of Spring Cleaning, I have been thinning the herd. I have most recently read these two books by Gardner Fox.

Kyrik: Warlock Warrior; This one is pretty racy, sexy for a tale that was first published in the 1950s. It is "in the tradition of Conan" but I've never read anything this sexy from R.E.H. Perhaps De Camp edited all the sex out? Oh, it appears Kyrik was published in 1975, thus the sexually liberated nature of the content.

The Hunter Out of Time is Pulp Sci-Fi at it's, often disjointed and illogical best. This twisted time travel tale reminded me of the writing style of Lionel Fanthorpe. Which certainly is not meant as an insult to Gardner Fox, whose literary achievements speak for themselves. 

Both books were great fun and true testaments to sunny days and the simple pleasure and relaxation of reading.

Wednesday, January 28, 2015

Bizarre Books by Ashe & Lake

This is not some lost list of role playing tomes. Rather, it is a compilation of of awkward titles of published books. Most of the titles listed are publications from Great Britain, the edition which I have just read, the first U.S. publication, is from 2006. Bizarre, comical, intriguing or just plan wrong, Ashe and Lake have included book titles that will capture the interest of anyone brave enough to investigate their compendium.

How does this fit into a blog which is usually about Weird Fantasy Role Playing Games? Let me start with The Planet of the Knob Heads by Stanton Coblentz which appears to have been printed in the old pulp Science Fiction in 1939. The internet has a hand full of references to what was potentially Mr. Coblentz's masterpiece, but there is no archival existence of this piece that I could find. I did, however, find six results for Coblentz on the Internet Archive. Three of these documents are publications of Amazing Stories, there we are sure to find some fodder for any Weird Science RpG we're working on.

Some of the book titles listed could easily be fictional titles from Weird Science lit;
  • The Skeleton Edition of the Book of Comprehension No. 1, The Preparation X.13: The Rose Color Reference for Technical, Kindergarten and Nature Teachers
  • To Lake Tanganyika in a Bath Chair by  Annie Boyle Hore
  • In Dwarf Land and Cannibal Country by Albert Bushnell Lloyd
  • Was Oderic of Pordenone Ever in Tibet? by Berthold Laufer
  • The Trapping and Destruction of Executive Armoured Cars by John A. Minnery 
There is 215 pages of this stuff. As the following examples from the first two letters of the alphabet will illustrate, possibly the most useful info for an rpg is the list of authors' names.
  • Istvan Apathy
  • Gaspar Griswold Bacon
  • Ludwig Von Baldass
  • Jean Baptiste Banal
  • Otto Banga
  • Rudyard Kipling Bent
  • Juana Bignozzi
  • Rene Palapart de Bigot
  • Bishop Boguphalus II
  • Nancy Hess Omaha Boy
  • Melt Brink
I'll consider that the names of the city council members for my latest Encounter Critical  burg, Nuevo Brussels. I also consider this further proof that wacky ideas and inspiration can come from anywhere. Inspiration doesn't have to be limited to High Lit. or the latest episode of Teen Titans Go!

Lastly, enjoy this phasic tune which I'm sure Hank and Jim listened to during the composition and play testing of Encounter Critical.

Sunday, January 18, 2015

Lin Carter's Year's Best Fantasy Stories Vol. 1

I am a sucker for these old Lin Carter anthologies. They contain the best of, at least, three generations of Fantasy Fiction. The first two volumes both contain tales by Robert E. Howard and Clark Ashton Smith. Both volumes have new or rare material from Fritz Leiber, L. Sprague de Camp, Jack Vance and Carter. The tales which I often enjoy most are from the young writers of the time. Vol. 1 of The Year's Best Fantasy Stories features newcomers Pat McIntosh and Charles R Saunders. There is also a piece of lost history of Middle Earth as told by Marrion Zimmer Bradley, The Sword of Dyrnwyn by Lloyd Alexander and a posthumous work by Hans Bok. Every sentence is classic, enduring fantasy enjoyment and most of these folks are listed as inspirational reading in Appendix N of the Advanced Dungeons & Dragons: Dungeon Master's Guide.

2014 was a quest of personal accomplishment for me which I have completed with success. I am now free of the literal and proverbial text books, free to read any smut, pulp or trash that I may like. And free to wonder the wastelands of fantasy role playing enthusiasts, a journey I hope to renew and share the travels of the polyhedral dice bag.