Friday, December 14, 2012
Let's talk about mechanics.
Imagine, your players unwittingly stumble into a robot workshop. A super, fighter 'bot is being repaired here but it still has a programing issue or two. The helpless human technicians need the broken 'bot too defend them against the player characters. Will their attempt at mechanized self defense work?
Roll d100 once per round to determine movement of any robot in ill repair:
01 – 25 The 'bot is malfunctioning and moving slowly; no attack.
26 – 50 'Bot is able to manage one clumsy attack this round.
51 – 75 'Bot musters two erratic but very fast attacks this round.
76 -- 00 Programming works fluidly for two consecutive rounds producing fluid attacks.
I have some other ideas but I believe this enough information for now.