The one thing I have learned about n.p.c. encounter design is; two n.p.c.s are better than one. Since the day my players steamrolled over everything in my first Encounter Critical adventure I always throw in a few spare n.p.c.s for each encounter. If the player characters encounter a mob, perfect because a mob has no determinate size. There is always the chance that the p.c.s will defeat a majority of the opposition and the extra opponents will lose moral and flee.
EC, as most should know by now, is best considered a Science Fantasy, Dystopian or Weird Science Fantasy game. The character system is based on the old standard; 3d6 ability score generation system. The EC abilities are Intellect, Strength, Dexterity, Magic Power (wisdom), Leadership (charisma), Robot Nature, Adaptation (constitution), ESP and Luck. The EC stats have a flavor of scientific realism all their own, but are easily converted to the stats of the traditional fantasy role playing games, without discounting the ESP, Luck or Robot Nature stats which certainly add fun to adventurous situations.
These two characters, Ligustrum and Indica, male and female elf mutant archers are featured in the Epilogue to Raiders of the Mercenary Coast. (Phasic #2) Their main mutation is the photosynthetic process which has adapted to their elfin biological process making them part humanoid and part plant. Their skin is green and they wear little clothing in order to maximize the photosynthetic process. Ligustrum appears to wear a loin cloth of fresh plant material while Indica wears a midriff of interwoven vines. Ligustrum’s hear looks like little more than leaves on his head. His mates’ hair is a trail of fine flowering vines.
Their mutation helps them blend in to their woodland habitat to virtual invisibility (+10% to invisibility when in woodland environs). This mutation also prevents the necessity that they digest traditional solid foods. These mutants sustain their metabolism with plenty of liquids but never alcohol. They will also consume fruit and other simple foods for pleasure rather than necessity.
The couple also has matching broken heart tattoos. Indica has the left half of the broken heart on her upper right arm and Ligustrum wears the right half of the broken heart on his upper left arm. When they stand side by side the two halves of the broken heart join, spelling the work “love.”
Ligustrum – Male Elf Mutant Archer/ Warrior – Level: 2 Hit Points: 2d8+2d6
Ada/Con: 15 Dex: 16 ESP: 8 Int: 12 Lead/Ch: 12 Magic/Wis: 9 Robot: 5 Luck: 10 Str: 13
Mutation: Photosynthetic Skin – Additional Mutations: Non-magical Potions just perk him up!
Weapons: Compound Bow @1d8+1, Elfin Blade @ 2d4
Armor: Wicker Shield; +23% to defense
Indica – Female Elf Mutant Archer/warrior – Level: 2 HP: 2d8+2d6
Ada/Con: 14 Dex: 15 ESP: 9 Int: 13 Lead/Ch: 11 Magic/Wis: 9 Robot: 5 Luck: 12 Str: 12
Mutation: Photosynthetic Skin – Additional Mutations: Homing Instinct; always knows direction.
Weapons: Compound Bow @1d8+1, Elfin Blade @ 2d4
Armor: Wicker Shield; +23% to defense
Ligustrum and Indica will have 1d6 gold coins /credits and 1d10 coppers each. Roll 2d6 and 2d10 and divide each result by two appointing their fortune evenly. There is a 10% chance that each of them will possess a power weapon; attempt this percentile roll for each n.p.c. There is also a 25% chance they will possess a chro-no-meter. This is an all purpose wrist calculator and communicator.
EC, as most should know by now, is best considered a Science Fantasy, Dystopian or Weird Science Fantasy game.
ReplyDeleteAlso, it has true scientific correctness.