Of course, I never ran that Mutant Future game two years ago.
But, I have the bug again, here we go!
When is your Mutant Future?
= 2124 + 1d100 + 2d20 + 3d6
Where does your Mutant Future take place?
Roll 1d6
1. New York / New Jersey
2. Florida
3. Great Lakes region
4. Mid West Farmland
5. Southwest / Southern Border
6. California or PNW
Because I have to pigeon hole everything, and for balance, I propose these player classes for Mutant Future.
Fighter: a specialist in combat, armed and unarmed, receives +1 to combat attacks and feats of strength.
Mystic
or Cultist: a character with psychic or a mental mutation. Also, maybe a
character practicing mystical or magical arts, receives +1 when
attempting to use these skills.
Nerd: a character knowledgeable of science and technology, receives +1 when using science based skills.
Rogue: +1 to negotiation and sneaky stuff.
What's your Mutant Future social network like?
* Government or Corporations *
These
two groups remain the most organized and resourceful, with most
capability to help or harm the remaining society. They control the
best raw materials, vehicles, roads, building and laboratories.
Characters may gain access to these resources through recruitment into
Gov. or a corporate program or project. (Or theft.)
While
the Government may have the best intentions too reorganize society, one
overly ambitious military commander could seriously disrupt any well intended plan.
* Mechanics *
Racers, Greases or Bikers, call them what
you like. This group will have access to the best, and worst
transportation available, the fastest hot rod, the toughest war wagon,
possibly a flying machine. They'll be able to provide a personal
transport at a price you can afford.
* Scientist, Techies, Nerds *
Individual
groups dedicated to the discovery, rediscovery and preservation of
science and technology can be found dotted about the Mutant Future. They
can be advantageous to player characters by assisting with medical
needs, providing general or specific science info and repairing radios
and other tech devices.
*Blacksmiths*
This term refers to craftsmen who repair all forms of weapons. They repair, maintain, craft and collect combat weapons and armor, including hand weapons, firearms and explosives.
--- Next post, more details, less generalization. ---