Of course, I never ran that Mutant Future game two years ago.
But, I have the bug again, here we go!
When is your Mutant Future?
= 2124 + 1d100 + 2d20 + 3d6
Where does your Mutant Future take place? 
Roll 1d6
1. New York / New Jersey 
2. Florida 
3. Great Lakes region
4. Mid West Farmland 
5. Southwest / Southern Border 
6. California or PNW
Because I have to pigeon hole everything, and for balance, I propose these player classes for Mutant Future.
Fighter: a specialist in combat, armed and unarmed, receives +1 to combat attacks and feats of strength.
Mystic
 or Cultist: a character with psychic or a mental mutation. Also, maybe a
 character practicing mystical or magical arts, receives +1 when 
attempting to use these skills. 
Nerd: a character knowledgeable of science and technology, receives +1 when using science based skills. 
Rogue: +1 to negotiation and sneaky stuff. 
What's your Mutant Future social network like?
* Government or Corporations *
These
 two groups remain the most organized and resourceful, with most 
capability to help or harm the remaining  society.  They  control the 
best raw materials, vehicles, roads, building and laboratories. 
Characters may gain access to these resources through recruitment into
 Gov. or a corporate program or project. (Or theft.)
While
 the Government may have the best intentions too reorganize society, one
 overly ambitious military commander could seriously disrupt any well intended plan. 
* Mechanics *
Racers, Greases or Bikers, call them what 
you like. This group will have access to the best, and worst 
transportation available, the fastest hot rod, the toughest war wagon, 
possibly a flying machine. They'll be able to provide a personal 
transport at a price you can afford.
* Scientist, Techies, Nerds * 
Individual
 groups dedicated to the discovery, rediscovery and preservation of 
science and technology can be found dotted about the Mutant Future. They
 can be advantageous to player characters by assisting with medical 
needs, providing general or specific science info and repairing radios 
and other tech devices.
*Blacksmiths* 
This term refers to craftsmen who repair all forms of weapons. They repair, maintain, craft and collect combat weapons and armor, including hand weapons, firearms and explosives.
--- Next post, more details, less generalization. ---